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PROJECTS

Emotion-Based Puzzle Platforming- Unreal Engine.

Extreme Sport Tricks- Unreal Engine.

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10-Second Escape Rooms- Unreal Engine.

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Through my game design work, I strive to craft colourful indie platformers with engaging stories that work in tandem with accessible, action-packed gameplay. Innovative gameplay and characters from Mario, Sonic and indie games like Shovel Knight inspired me to create concepts for games. The design philosophy of Shigeru Miyamoto inspired me create Catnap Caper. Furthermore, Kirby and Super Smash Bros’ approach to accessibility and difficulty are what I want to apply to my games. My unwavering passion for gaming drives me to become a concept creator and problem solver to bring to life experiences that I believe others will find engaging and entertaining!

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As a person with autism, gaming remains both my sanctuary and true passion. My impressive UCLan BA (Hons) Game Design degree course and IT BTEC results are proof of my knowledge, determination, and capacity for hard work in this field. My work for Zatu Games as a game reviewer has also given me a critical eye for quality when assessing games, from their concept to execution, which I aim to apply to my own work as a game designer.

“It’s been great working with Thomas Greeney; his ideas and creativity always exceed my expectations, and working with him is really fun" —Charlie Dutton, collaborator.

I am enthusiastic about game design collaboration with anyone with similar interests. Please contact me through email and follow me on social media!

CONTACT

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